Mass Effect, on the other hand, is circular in nearly every area, with menus that are blatantly made to work with a joy-stick in mind, making it awkward to cycle through them with key-pressing. I manage just fine in games like Fortnite with a mouse and keyboard because the key mapping is near-perfect from the get-go and the UI and UX are both designed with a cursor in mind. It just feels right having that weighted block of inputs in your hand when stumbling through them, but it's not exactly necessary. Third-person shooters lend themselves to joy-sticks and bumpers. Cue the Legendary Edition with its most underrated new feature - controller support.
It's an intriguing oversight, and one that I couldn't seem to find a fix to circumnavigate, and so I was strapped to mouse and keyboard.
The game, clearly designed for controllers, didn't support them. All of the Mass Effect games are already available on PC, and that meant that it was incredibly easy to get into the classic trilogy even prior to the Legendary Edition, but there was one slight hurdle.