The right portion of the dialog box is used to display/set the data for the Idle currently selected in the tree. The left portion of this dialog box is a tree view displaying all existing Idle Animations. The Idle Manager Dialog is opened by selecting the “Gameplay\Idle Animations…” option from the Main Menu in the GECK. This document will contain information on how to use the tool as well as information on how the Idle Animations are used in game. The Idle Manager is the name for both the tool in the editor to define Idle Animations and the system in game through which these Idle Animations are chosen. In Fallout 3/New Vegas, each Idle Animation contains information about what file to play, how it should be applied to the actor’s skeleton, and under what conditions it should be played.